Combat

One of the first things you will notice when playing the game for the first time is the slow swing speed when attacking. Not only do you swing slower, but you also can't attack when you are already swinging your hand/weapon. This is very strange to begin with, but after playing for a little time, you will get used to it. We also removed the immune to damage effect after being struck. This makes fighting packs more difficult than usual. But it also makes it easier to raid a boss. Swinging speed is affected by haste, and attack damage is affected by strength. Critical hits no longer occur when you attack while falling, instead it's random and agility increases critical hit chance.

Ranged
Another large feature we added to the game is the ability to craft more bows and arrows. You can now craft bows and arrows out of most regular ingots. Higher tiered bows/arrows deal more damage than usual.

Crossbows are mostly like regular bows, but instead of firing when releasing your right mouse button, you fire when pressing instead. After you shoot, you have to reload your crossbow by holding down the right mouse button, and when it's finished reloading, you can fire again. Crossbows are also 15% faster to reload than regular bows.

Weapon of your choice
You can now choose whether to craft a slow or a fast weapon. There are now three more weapons of each tier. Daggers are faster than usual, but deal less damage. Maces are a little slower than a regular sword, but deal slightly more damage, and a greatsword is an expensive weapon that is slow, but deal more damage. You can also choose between creating a bow or a crossbow.